Initial commit

This commit is contained in:
2022-04-03 04:34:37 +02:00
commit 0b6ed92a61
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18
commands/music/back.js Normal file
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module.exports = {
name: 'back',
aliases: ['previous'],
utilisation: '{prefix}back',
voiceChannel: true,
async execute(client, message) {
const queue = player.getQueue(message.guild.id);
if (!queue || !queue.playing) return message.channel.send(`No music currently playing ${message.author}... try again ? ❌`);
if (!queue.previousTracks[1]) return message.channel.send(`There was no music played before ${message.author}... try again ? ❌`);
await queue.back();
message.channel.send(`Playing the **previous** track ✅`);
},
};

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commands/music/clear.js Normal file
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module.exports = {
name: 'clear',
aliases: ['cq'],
utilisation: '{prefix}clear',
voiceChannel: true,
async execute(client, message) {
const queue = player.getQueue(message.guild.id);
if (!queue || !queue.playing) return message.channel.send(`No music currently playing ${message.author}... try again ? ❌`);
if (!queue.tracks[0]) return message.channel.send(`No music in the queue after the current one ${message.author}... try again ? ❌`);
await queue.clear();
message.channel.send(`The queue has just been cleared 🗑️`);
},
};

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commands/music/filter.js Normal file
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module.exports = {
name: 'filter',
aliases: [],
utilisation: '{prefix}filter [filter name]',
voiceChannel: true,
async execute(client, message, args) {
const queue = player.getQueue(message.guild.id);
if (!queue || !queue.playing) return message.channel.send(`No music currently playing ${message.author}... try again ? ❌`);
const actualFilter = queue.getFiltersEnabled()[0];
if (!args[0]) return message.channel.send(`Please specify a valid filter to enable or disable ${message.author}... try again ? ❌\n${actualFilter ? `Filter currently active ${actualFilter} (${client.config.app.px}filter ${actualFilter} to disable it).\n` : ''}`);
const filters = [];
queue.getFiltersEnabled().map(x => filters.push(x));
queue.getFiltersDisabled().map(x => filters.push(x));
const filter = filters.find((x) => x.toLowerCase() === args[0].toLowerCase());
if (!filter) return message.channel.send(`This filter doesn't exist ${message.author}... try again ? ❌\n${actualFilter ? `Filter currently active ${actualFilter}.\n` : ''}List of available filters ${filters.map(x => `**${x}**`).join(', ')}.`);
const filtersUpdated = {};
filtersUpdated[filter] = queue.getFiltersEnabled().includes(filter) ? false : true;
await queue.setFilters(filtersUpdated);
message.channel.send(`The filter ${filter} is now **${queue.getFiltersEnabled().includes(filter) ? 'enabled' : 'disabled'}** ✅\n*Reminder the longer the music is, the longer this will take.*`);
},
};

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commands/music/loop.js Normal file
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const { QueueRepeatMode } = require('discord-player');
module.exports = {
name: 'loop',
aliases: ['lp', 'repeat'],
utilisation: '{prefix}loop <queue>',
voiceChannel: true,
execute(client, message, args) {
const queue = player.getQueue(message.guild.id);
if (!queue || !queue.playing) return message.channel.send(`No music currently playing ${message.author}... try again ? ❌`);
if (args.join('').toLowerCase() === 'queue') {
if (queue.repeatMode === 1) return message.channel.send(`You must first disable the current music in the loop mode (${client.config.app.px}loop) ${message.author}... try again ? ❌`);
const success = queue.setRepeatMode(queue.repeatMode === 0 ? QueueRepeatMode.QUEUE : QueueRepeatMode.OFF);
return message.channel.send(success ? `Repeat mode **${queue.repeatMode === 0 ? 'disabled' : 'enabled'}** the whole queue will be repeated endlessly 🔁` : `Something went wrong ${message.author}... try again ? ❌`);
} else {
if (queue.repeatMode === 2) return message.channel.send(`You must first disable the current queue in the loop mode (${client.config.app.px}loop queue) ${message.author}... try again ? ❌`);
const success = queue.setRepeatMode(queue.repeatMode === 0 ? QueueRepeatMode.TRACK : QueueRepeatMode.OFF);
return message.channel.send(success ? `Repeat mode **${queue.repeatMode === 0 ? 'disabled' : 'enabled'}** the current music will be repeated endlessly (you can loop the queue with the <queue> option) 🔂` : `Something went wrong ${message.author}... try again ? ❌`);
};
},
};

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const { MessageEmbed, MessageActionRow, MessageButton } = require('discord.js');
module.exports = {
name: 'nowplaying',
aliases: ['np'],
utilisation: '{prefix}nowplaying',
voiceChannel: true,
execute(client, message) {
const queue = player.getQueue(message.guild.id);
if (!queue || !queue.playing) return message.channel.send(`No music currently playing ${message.author}... try again ? ❌`);
const track = queue.current;
const embed = new MessageEmbed();
embed.setColor('RED');
embed.setThumbnail(track.thumbnail);
embed.setAuthor(track.title, client.user.displayAvatarURL({ size: 1024, dynamic: true }));
const methods = ['disabled', 'track', 'queue'];
const timestamp = queue.getPlayerTimestamp();
const trackDuration = timestamp.progress == 'Infinity' ? 'infinity (live)' : track.duration;
embed.setDescription(`Volume **${queue.volume}**%\nDuration **${trackDuration}**\nLoop mode **${methods[queue.repeatMode]}**\nRequested by ${track.requestedBy}`);
embed.setTimestamp();
const saveButton = new MessageButton();
saveButton.setLabel('Save this track');
saveButton.setCustomId('saveTrack');
saveButton.setStyle('SUCCESS');
const row = new MessageActionRow().addComponents(saveButton);
message.channel.send({ embeds: [embed], components: [row] });
},
};

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commands/music/pause.js Normal file
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module.exports = {
name: 'pause',
aliases: [],
utilisation: '{prefix}pause',
voiceChannel: true,
execute(client, message) {
const queue = player.getQueue(message.guild.id);
if (!queue) return message.channel.send(`No music currently playing ${message.author}... try again ? ❌`);
const success = queue.setPaused(true);
return message.channel.send(success ? `Current music ${queue.current.title} paused ✅` : `Something went wrong ${message.author}... try again ? ❌`);
},
};

36
commands/music/play.js Normal file
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const { QueryType } = require('discord-player');
module.exports = {
name: 'play',
aliases: ['p'],
utilisation: '{prefix}play [song name/URL]',
voiceChannel: true,
async execute(client, message, args) {
if (!args[0]) return message.channel.send(`Please enter a valid search ${message.author}... try again ? ❌`);
const res = await player.search(args.join(' '), {
requestedBy: message.member,
searchEngine: QueryType.AUTO
});
if (!res || !res.tracks.length) return message.channel.send(`No results found ${message.author}... try again ? ❌`);
const queue = await player.createQueue(message.guild, {
metadata: message.channel
});
try {
if (!queue.connection) await queue.connect(message.member.voice.channel);
} catch {
await player.deleteQueue(message.guild.id);
return message.channel.send(`I can't join the voice channel ${message.author}... try again ? ❌`);
}
await message.channel.send(`Loading your ${res.playlist ? 'playlist' : 'track'}... 🎧`);
res.playlist ? queue.addTracks(res.tracks) : queue.addTrack(res.tracks[0]);
if (!queue.playing) await queue.play();
},
};

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module.exports = {
name: 'progress',
aliases: ['pbar'],
utilisation: '{prefix}progress',
voiceChannel: true,
async execute(client, message) {
const queue = player.getQueue(message.guild.id);
if (!queue || !queue.playing) return message.channel.send(`No music currently playing ${message.author}... try again ? ❌`);
const progress = queue.createProgressBar();
const timestamp = queue.getPlayerTimestamp();
if (timestamp.progress == 'Infinity') return message.channel.send(`Playing a live, no data to display 🎧`);
message.channel.send(`${progress} (**${timestamp.progress}**%)`);
},
};

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commands/music/purge.js Normal file
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module.exports = {
name: 'purge',
aliases: ['purge'],
utilisation: '{prefix}purge',
voiceChannel: false,
async execute(client, message, args) {
if (isNaN(args[0]) || (args[0] < 1 || args[0] > 100)) return message.reply('Il faut spécifier un **nombre** entre 1 et 100 !');
const messages = await message.channel.messages.fetch({
limit: Math.min(args[0], 100),
before: message.id,
});
message.delete();
await message.channel.bulkDelete(messages);
},
};

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commands/music/queue.js Normal file
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const { MessageEmbed } = require('discord.js');
module.exports = {
name: 'queue',
aliases: ['q'],
utilisation: '{prefix}queue',
voiceChannel: true,
execute(client, message) {
const queue = player.getQueue(message.guild.id);
if (!queue) return message.channel.send(`No music currently playing ${message.author}... try again ? ❌`);
if (!queue.tracks[0]) return message.channel.send(`No music in the queue after the current one ${message.author}... try again ? ❌`);
const embed = new MessageEmbed();
const methods = ['', '🔁', '🔂'];
embed.setColor('RED');
embed.setThumbnail(message.guild.iconURL({ size: 2048, dynamic: true }));
embed.setAuthor(`Server queue - ${message.guild.name} ${methods[queue.repeatMode]}`, client.user.displayAvatarURL({ size: 1024, dynamic: true }));
const tracks = queue.tracks.map((track, i) => `**${i + 1}** - ${track.title} | ${track.author} (requested by : ${track.requestedBy.username})`);
const songs = queue.tracks.length;
const nextSongs = songs > 5 ? `And **${songs - 5}** other song(s)...` : `In the playlist **${songs}** song(s)...`;
embed.setDescription(`Current ${queue.current.title}\n\n${tracks.slice(0, 5).join('\n')}\n\n${nextSongs}`);
embed.setTimestamp();
embed.setFooter(message.author.avatarURL({ dynamic: true }));
message.channel.send({ embeds: [embed] });
},
};

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commands/music/remove.js Normal file
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module.exports = {
name: 'remove',
aliases: ['remove', 'rm'],
utilisation: `{prefix}remove <id>`,
voiceChannel: true,
execute(client, message, args) {
const queue = player.getQueue(message.guild.id);
if (!queue || !args[1]) return;
const trackIndex = args[1] - 1;
if(!queue.tracks[trackIndex]) return;
const trackName = queue.tracks[trackIndex].title;
//const trackUrl = queue.tracks[trackIndex].url;
queue.remove(trackIndex);
message.reply(`It's good, ${trackName} removed ! :white_check_mark:`)
},
};

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commands/music/resume.js Normal file
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module.exports = {
name: 'resume',
aliases: ['rs'],
utilisation: '{prefix}resume',
voiceChannel: true,
execute(client, message) {
const queue = player.getQueue(message.guild.id);
if (!queue) return message.channel.send(`No music currently playing ${message.author}... try again ? ❌`);
const success = queue.setPaused(false);
return message.channel.send(success ? `Current music ${queue.current.title} resumed ✅` : `Something went wrong ${message.author}... try again ? ❌`);
},
};

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commands/music/save.js Normal file
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module.exports = {
name: 'save',
aliases: ['sv'],
utilisation: '{prefix}save',
voiceChannel: true,
async execute(client, message) {
const queue = player.getQueue(message.guild.id);
if (!queue || !queue.playing) return message.channel.send(`No music currently playing ${message.author}... try again ? ❌`);
message.author.send(`You saved the track ${queue.current.title} | ${queue.current.author} from the server ${message.guild.name}`).then(() => {
message.channel.send(`I have sent you the title of the music by private messages ✅`);
}).catch(error => {
message.channel.send(`Unable to send you a private message ${message.author}... try again ? ❌`);
});
},
};

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commands/music/search.js Normal file
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const { MessageEmbed } = require('discord.js');
const { QueryType } = require('discord-player');
module.exports = {
name: 'search',
aliases: ['sh'],
utilisation: '{prefix}search [song name]',
voiceChannel: true,
async execute(client, message, args) {
if (!args[0]) return message.channel.send(`Please enter a valid search ${message.author}... try again ? ❌`);
const res = await player.search(args.join(' '), {
requestedBy: message.member,
searchEngine: QueryType.AUTO
});
if (!res || !res.tracks.length) return message.channel.send(`No results found ${message.author}... try again ? ❌`);
const queue = await player.createQueue(message.guild, {
metadata: message.channel
});
const embed = new MessageEmbed();
embed.setColor('RED');
embed.setAuthor(`Results for ${args.join(' ')}`, client.user.displayAvatarURL({ size: 1024, dynamic: true }));
const maxTracks = res.tracks.slice(0, 10);
embed.setDescription(`${maxTracks.map((track, i) => `**${i + 1}**. ${track.title} | ${track.author}`).join('\n')}\n\nSelect choice between **1** and **${maxTracks.length}** or **cancel** ⬇️`);
embed.setTimestamp();
embed.setFooter(message.author.avatarURL({ dynamic: true }));
message.channel.send({ embeds: [embed] });
const collector = message.channel.createMessageCollector({
time: 15000,
errors: ['time'],
filter: m => m.author.id === message.author.id
});
collector.on('collect', async (query) => {
if (query.content.toLowerCase() === 'cancel') return message.channel.send(`Search cancelled ✅`) && collector.stop();
const value = parseInt(query.content);
if (!value || value <= 0 || value > maxTracks.length) return message.channel.send(`Invalid response, try a value between **1** and **${maxTracks.length}** or **cancel**... try again ? ❌`);
collector.stop();
try {
if (!queue.connection) await queue.connect(message.member.voice.channel);
} catch {
await player.deleteQueue(message.guild.id);
return message.channel.send(`I can't join the voice channel ${message.author}... try again ? ❌`);
}
await message.channel.send(`Loading your search... 🎧`);
queue.addTrack(res.tracks[query.content - 1]);
if (!queue.playing) await queue.play();
});
collector.on('end', (msg, reason) => {
if (reason === 'time') return message.channel.send(`Search timed out ${message.author}... try again ? ❌`);
});
},
};

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commands/music/seek.js Normal file
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const ms = require('ms');
module.exports = {
name: 'seek',
aliases: [],
utilisation: '{prefix}seek [time]',
voiceChannel: true,
async execute(client, message, args) {
const queue = player.getQueue(message.guild.id);
if (!queue || !queue.playing) return message.channel.send(`No music currently playing ${message.author}... try again ? ❌`);
const timeToMS = ms(args.join(' '));
if (timeToMS >= queue.current.durationMS) return message.channel.send(`The indicated time is higher than the total time of the current song ${message.author}... try again ? ❌\n*Try for example a valid time like **5s, 10s, 20 seconds, 1m**...*`);
await queue.seek(timeToMS);
message.channel.send(`Time set on the current song **${ms(timeToMS, { long: true })}** ✅`);
},
};

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commands/music/shuffle.js Normal file
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module.exports = {
name: 'shuffle',
aliases: ['sh'],
utilisation: '{prefix}shuffle',
voiceChannel: true,
async execute(client, message) {
const queue = player.getQueue(message.guild.id);
if (!queue || !queue.playing) return message.channel.send(`No music currently playing ${message.author}... try again ? ❌`);
if (!queue.tracks[0]) return message.channel.send(`No music in the queue after the current one ${message.author}... try again ? ❌`);
await queue.shuffle();
return message.channel.send(`Queue shuffled **${queue.tracks.length}** song(s) ! ✅`);
},
};

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commands/music/skip.js Normal file
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module.exports = {
name: 'skip',
aliases: ['sk'],
utilisation: '{prefix}skip',
voiceChannel: true,
execute(client, message) {
const queue = player.getQueue(message.guild.id);
if (!queue || !queue.playing) return message.channel.send(`No music currently playing ${message.author}... try again ? ❌`);
const success = queue.skip();
return message.channel.send(success ? `Current music ${queue.current.title} skipped ✅` : `Something went wrong ${message.author}... try again ? ❌`);
},
};

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commands/music/stop.js Normal file
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module.exports = {
name: 'stop',
aliases: ['dc'],
utilisation: '{prefix}stop',
voiceChannel: true,
execute(client, message) {
const queue = player.getQueue(message.guild.id);
if (!queue || !queue.playing) return message.channel.send(`No music currently playing ${message.author}... try again ? ❌`);
queue.destroy();
message.channel.send(`Music stopped into this server, see you next time ✅`);
},
};

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commands/music/volume.js Normal file
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const maxVol = client.config.opt.maxVol;
module.exports = {
name: 'volume',
aliases: ['vol'],
utilisation: `{prefix}volume [1-${maxVol}]`,
voiceChannel: true,
execute(client, message, args) {
const queue = player.getQueue(message.guild.id);
if (!queue || !queue.playing) return message.channel.send(`No music currently playing ${message.author}... try again ? ❌`);
const vol = parseInt(args[0]);
if (!vol) return message.channel.send(`The current volume is ${queue.volume} 🔊\n*To change the volume enter a valid number between **1** and **${maxVol}**.*`);
if (queue.volume === vol) return message.channel.send(`The volume you want to change is already the current one ${message.author}... try again ? ❌`);
//:if (vol < 0 || vol > maxVol) return message.channel.send(`The specified number is not valid. Enter a number between **1** and **${maxVol}** ${message.author}... try again ? ❌`);
if (vol === "666") return message.channel.send('Welcome to the Hell ... but no ...');
const success = queue.setVolume(vol);
return message.channel.send(success ? `The volume has been modified to **${vol}**/**${maxVol}**% 🔊` : `Something went wrong ${message.author}... try again ? ❌`);
},
};